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ResetSwitch settings

FieldTypeDescription
All ReseterReturnObjectA ReturnObject that references every VRCObjectPool to hide at once

When Interacted with, the Reset switch obtains ownership of its own GameObject and the ReturnObject assigned to All Reseter, then calls ResetAll.

If All Reseter is not configured, processing stops and an error is written to the Unity Console.

See Create a Reset switch for setup instructions.