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SpawnObject settings

FieldTypeDescription
VRC Object PoolVRCObjectPoolThe Object Pool containing the spawn targets
Random SpawnboolRandomizes the Pool order when SpawnObject becomes enabled
Move Item To HandboolMoves the spawned object to whichever hand is closer to the switch
Spawn PointTransformMoves the object to the specified position and rotation
Not used when Move Item To Hand is enabled
Spawn Delay FramesintNumber of frames to wait between spawning and moving the object
Default: 3
Audio SourceAudioSourceAudio source used when spawning
No sound is played when omitted
Audio ClipAudioClipClip played when spawning
When omitted, the clip assigned to Audio Source is used; no sound is played when neither is assigned

Random Spawn​

When enabled, the spawn order is shuffled when SpawnObject becomes enabled, such as when the world starts.

Movement destination priority​

  1. If Move Item To Hand is enabled, the hand closer to the switch
  2. If Spawn Point is assigned, its position and rotation
  3. If neither is configured, the initial position of the object registered in VRCObjectPool

Spawn Delay Frames​

Normal objects move after waiting several frames instead of moving immediately after spawning. Spawn Delay Frames specifies the number of frames to wait between spawning and moving the object.

Normally, use the default value of 3. If movement is not applied correctly, increase the value gradually and test again.

Normal objects spawned in quick succession are placed in an internal queue and moved in order.