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ResetSwitch settings

FieldTypeDescription
All ReseterReturnObjectA ReturnObjectExt that references every VRCObjectPool to hide at once

When Interacted with, the Reset switch obtains ownership of its own GameObject and the ReturnObjectExt assigned to All Reseter, then calls ResetAll.

If All Reseter is not configured, processing stops and an error is written to the Unity Console.

When ReturnObjectExt is assigned, helper reset logic and configured Return event notifications also run for each object.

See Create a Reset switch for setup instructions.