Troubleshooting
Compilation errors occur after importing
- Confirm that both
ObjectSpawnandObjectSpawnExtensionwere selected when importing the unitypackage - Confirm that both
PurabeWorks/ObjectSpawnandPurabeWorks/ObjectSpawnExtensionexist in the Project window - Check the first error shown in the Unity Console
Nothing appears when using the Spawn switch
- Confirm that
VRC Object Poolis configured onSpawnObjectExt - Confirm that GameObjects are registered in the
Poolarray ofVRCObjectPool - Confirm that not every object in the Pool is already visible
- Check whether the Unity Console contains the message "VRC Object Poolを登録してください"
See Configure VRCObjectPool for instructions on configuring the Pool array.
Objects in the Pool are not visible when the world starts
Objects registered in VRCObjectPool are hidden when the world starts.
They are expected to remain hidden until they are displayed with a Spawn switch.
An object does not become hidden in the Return trigger
- Confirm that
Is Triggeris enabled on the Return trigger's Collider - Confirm that
LayeronReturnObjectExtmatches the layer number of the GameObject containing the Collider that entered the trigger - Confirm that the target GameObject is registered in a
VRCObjectPoolreachable fromPools - If
Poolsis empty, confirm thatReferenceis configured
An object does not move to a single Spawn Point
- Confirm that the destination mode is
単一(Single) - Confirm that
Move Item To Handis not enabled- When enabled, movement to the player's hand takes priority
- Confirm that the correct Transform is assigned to
Spawn Point - Increase
Spawn Delay Framesgradually for normal objects orMove Delayfor items using a helper component
An object does not move to the player's hand
- Confirm that
Move Item To Handis enabled - Increase
Spawn Delay Framesgradually for normal objects orMove Delayfor items using a helper component
Position and rotation offsets are not applied on Spawn
- Confirm that a destination is configured with
Move Item To Hand, a singleSpawn Point, or multipleSpawn Points - For a normal item, confirm that
SpawnOffsetor the TrayItem component is on the Spawn root - For an item using a helper, confirm that
SpawnOffsetis on the Spawn root orReturn Base Go/HG Base, and that the TrayItem component is onReturn Base Go/HG Base - Check whether a higher-priority
SpawnOffsetexists on the Spawn root or helper BaseGo - When using ObonEasy integration, confirm that ObonEasy v3.0 or later is installed
The entire child hierarchy is not searched. See Adjust position and rotation when spawning for search targets and priority details.
Some objects remain visible after Reset
- Check
Poolson theReturnObjectExtassigned toAll Reseter - Confirm that the target Pool is not outside the parent GameObject registered in
Pools - If
Referenceis used, checkPoolson the referenced component
Multiple spawn points cannot be selected
- Confirm that the component is
SpawnObjectExt, notSpawnObject - Confirm that
Move Item To Handis disabled - Change the destination mode to
複数(Multiple) - Confirm that at least one valid Transform is registered in
Spawn Points
An object does not move to the nearest point
- Confirm that
Spawn Pointscontains no unassigned entries - Check the test player's position and the distance to each point
- Increase
Spawn Delay Framesgradually for normal objects orMove Delayfor items using a helper component
The root remains visible after returning a child Pickup
- Confirm that the root registered in the Pool contains
CompSpawnHelperorHGSpawnHelper - Confirm that the helper component is on the same GameObject registered in the Pool
- Confirm that
LayeronReturnObjectExtmatches the layer of the GameObject containing the Collider that entered the trigger - Confirm that the
VRCObjectPoolcontaining the root is reachable throughPoolsorReference
CompSpawnHelper does not move to the correct position
- Confirm that
Return Base Gois assigned - Confirm that the intended GameObject is assigned to
Return Base Go - Increase
Move Delaygradually - When using
VRCObjectSync, check ownership and synchronization with two clients
HGSpawnHelper does not work
- Confirm that
v7.x.xorv8.x.xis selected to match the item you use - Confirm that
HG Basecontains the corresponding Base script - Click
AUTO SETand confirm that the references are assigned correctly - For v8.x.x, confirm that
HG BasecontainsVRCObjectSync - For v8.x.x, confirm that the same root GameObject as
HGSpawnHelpercontainsResetSwitchHelper - For v7.x.x, confirm that
HG Syncis assigned and that the GameObject containsVRCObjectSync - Check the Unity Console for errors from
HGSpawnHelper
An event is not called
- Confirm that the corresponding notification setting is enabled
- Confirm that the receiving method is parameterless and
public - Confirm that the event name exactly matches
OnPurabeSpawnorOnPurabeReturn - For item notifications, confirm that the receiving
UdonBehaviouris directly attached to the root GameObject - For external notifications, confirm that the recipient is registered in
External Event Targets - Confirm that Spawn or Return itself succeeds
An event does not run on other clients
Event notifications run only on the client that performed the operation. To run logic on every client, call SendCustomNetworkEvent or similar logic on the receiving side.
Some components are not migrated
- Confirm that the same GameObject does not already contain the destination
SpawnObjectExtorReturnObjectExt - Review warnings in the migration window
- Confirm that an active scene, rather than a Prefab Asset, is the migration target
- Confirm that the scene was saved after migration
If the issue persists
Contact Purabe Works on BOOTH and include the following information.
- Unity version
- VRChat SDK version
- Object Spawn System and Object Spawn Extension versions
- Full error text shown in the Unity Console
- Inspector screenshots of the relevant components
- A Hierarchy screenshot from the root registered in the Pool to the Pickup
- Steps that reproduce the problem